Category: Gamification

July 19, 2016 Joseph Sassoon No comments exist

With the recently launched Pokemon Go app, the cute pocket monsters have taken the real world by storm. As everyone knows, in the first week from launch there were more than 7,5 million downloads just in the US. And the Pokemon Go mania has similarly grabbed the Millennial generation in many other countries across the planet, from New Zealand to Italy.

Such accomplishment is unprecedented. Numbers, however, do not describe it well enough. More telling clues are the crowds that flocked to Central Park last week, attracted by the sight of a rare Vaporeon; or the many young gamers you can easily spot everywhere, wandering the city, looking into their smartphone, and stopping excitedly for no apparent reason.

Screen Shot 2016-07-18 at 18.07.10

The little creatures at the centre of this commotion – by the name of Pikachu, Squirtle, Charmander, Bulbasaur, among many others – may seem to make this case very specific. But in fact many brands can learn a lot from it. Here is what is making Pokemon Go an incredible success, opening new ways for other brands to engage and thrill their audiences.

(more…)